So I'm working on Classified and I'm on the surveillance section dealing with bugs. I first spend quite a bit of time outlining the various types of bugs that are used when I realize that a "Build-A-Bug" sub-system would be *vastly* more useful than trying to list all the various real types of available bugs.
So I've decided to scrap a little realism in exchange for a much more robust system. I think it was the right choice, even though it means I've added quite a bit of additional work for myself.
Oh well, it's better to be better.
[New Monster] Azure Fyrehorn
1 hour ago
1 comment:
I don't know what any of this means, but I just love your blogpost title.
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