Showing posts with label Mutants and Wizards. Show all posts
Showing posts with label Mutants and Wizards. Show all posts

Tuesday, November 11, 2025

Mutants and Wizards

 Heya folks, long time no see.

I've just started working on something new called Mutants and Wizards. It's going to be an OSE/OSR post-apocalyptic game that focuses on leveling to gain personal ability and then on building strongholds and forming societies to gain regional/cultural influence. The attempt to rebuild civilization will be an important part of the endgame (levels 7+).

Its in it's infancy right now, but here's one of the things I have finished: a class list with abbreviation and a brief description.

Black Wizard (BWz): Wield magic as a weapon.
Gray Wizard (GyW): Influence, manipulate, and deceive.
Green Wizard (GnW): A nature wizard that binds spirits and makes magic items.
Master Mutant (MMa): Possess a multitude of powerful mutations far beyond what is average.
Ruin Runner (RRu): Dash through the ruins, picking up valuables and ignoring obstacles as they go.
Scavenger (Sca): Live by their skills of perception and stealth.
Scout (Sco): Skilled warriors adapted to life in the wild.
Soldier (Sol): Civilization’s primary defense against the chaos of the wastelands.
Survivor (Sur): Lucky adventurers who rely upon persuasion and good fortune.
Technomancer (TMr): A wizard that uses their magic-infused nannites to repair broken technology.
Wasteland Warrior (WWa): The barbarians from the badlands.
White Wizard (WWz): Heals and protects.

Just thought I should make a little baby announcement about this. I'm sure more will be coming.

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