Monday, February 12, 2018

Looking for OSRIC manuscripts for Advanced Adventures!

Heya all, I've only three more Advanced Adventure manuscripts in the tank and I need to pick up some more. If you're interested, we're looking for about 10-12k words - for more details you can check out this older post - Complete Advanced Adventures Submission Guidelines. I'm editing Merehurst today and will probably start to lay it out, so it's about time for some new manuscripts.


Saturday, February 10, 2018

Advanced Adventures #39: The Dark Tower of Arcma now available!

AA#39 is now ready for sale at rpgnow.com and at Lulu! The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10.

For many years now the locals around the village of Dunmoth have spoken only in whispers about the strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures have been seen around this tower the like of which have never been seen or even heard of before. Creatures that appear almost to be some kind of monstrous combination of some of the most hideous and horrifying creatures known are claimed to have been seen near this tower.

Rumors of the tower’s return have circulated, and a hearty band of adventures has left to explore the dread place. The question remains if they can return, however…

Thursday, February 8, 2018

The Horror of Merehurst - AA #40

Happy to say I just penned the final words on the Horror of Merehust: the 40th Advanced Adventure and the 1st in the series written exclusively for 1st-level characters. It's a tough one, but the stakes are high and the players are desperately needed to perform heroically, even though they're unaware of that going in.

Whooda thunk we'd get to #40, eh? As always, I'm still looking for manuscripts!




Friday, February 2, 2018

Arden Vul Update

Happy to report I've just started the 2nd round of editing on Arden Vul. This means I'll hopefully be done with the editing in about 2-3 months, and then I'll move to layout and start art commissions. Super exciting to be nearing the end of this long process, and sooooo looking forward to the day when I can write the words "It's finished!" ---- 'Cause it's awesome and I can't wait to see everyone else discover it.

Monday, January 22, 2018

The Dark Tower of Arcma in Progress

Working on The Dark Tower of Arcma today and am done with mapping and moving on to layout. Thought I should include the cover. I happy to see #39 in the works - who'd have thought the little Advanced Adventures line would get that far?


Saturday, January 20, 2018

Advanced Adventures #39: The Dark Tower of Arcma (6-10)

Been a while since I've done any mapping-related work for an Advanced Adventure and glad to be starting up the mapping of the three levels of The Dark Tower of Arcma, by Joseph A. Mohr. In this one there's a tower that pops up every once in a while, bringing strange monsters to the lands around it. The PCs are, of course, expected to go investigate. It's a real old-school style module that's heavy on the traps, tricks, and riddles, and may prove to be the grave of unready explorers. If you enjoyed Joseph's prior Advanced Adventure Under Ruined Onm you'll definitely want to check this one out as they're in a similar vein.

Oh, and on my music box today is Zep's Physical Graffiti. An album that I hadn't purchased until late last year for some reason. Unsurprisingly, it's quite good. Duh!


Wednesday, January 17, 2018

The Origin of Bard College Names?

With a bit of research I recently stumbled upon this information from an article in The Dublin University Magazine (Vol 67) called “Laws of the Ancient Irish” from way back in 1866. (Link goes to a google book, the text below is on page 5 left column.)

The Ollamh's memory was enriched with his seven times fifty stories; the Anruth's with thrice fifty and half fifty; the Cli remembered eighty, the Cana sixty, the Dos fiftv. the Mac Fuirmidh forty, the Fochiuc thirty, and the Drisac twenty. The poor Taman could only tell ten, and the Ollaire of still worse memory soon wearied his hearers; he had only seven.

This also hints that perhaps there are three possible new instruments of the bards awaiting discovery for the Drisac, Taman, the the Ollaire. I’d make them wind or percussion instruments were I to create them – ie. more primitive than the stringed instruments.

Saturday, January 13, 2018

Working and Music

Today's another editing day with a bit of creative writing on Advanced Adventures thrown in so I've got the music box a'playing soundtracks. The Beastmaster may only be a B movie, but its soundtrack is A++. If you don't have it, and if you like soundtracks, pick it up!



Thursday, January 11, 2018

More Arden Vul Convention Schedule Dates

I've two more convention game to add. These are for Escape from Arden Vul.

At Gary Con
Escape from Arden Vul Thur - 10:00 AM (6 hours)
Escape from Arden Vul Fri - 10:00 AM (6 hours)

Escape from Arden Vul
System: 1e/OSRIC
Players: 6-10
Levels: 4-7
Duration: 6 hours

Brief Description: Teleported into in the legendary dungeon Arden Vul, you must find a way out.

Long Description: Dammit, Lightfingers! You had one job! Of course the rings of the friendly defenders would be trapped and now you find yourself in a cramped cave somewhere deep underground. The magic mouth that taunted you as you left said “Arden Vul will be your grave!” Well, you’ll have to see about that, won’t you?


Monday, January 8, 2018

Arden Vul Convention Games Schedule - The Tomb of the Twins

Here's the schedule for the 2018 Arden Vul convention games GM'd by Jon Hershberger.

Gary Con
Event # 354 Arden Vul - The Tomb of the Twins (AD&D) - Thursday 7:00 PM - Loramoor room
Event # 355 Arden Vul - The Tomb of the Twins (AD&D) - Friday 8:00 PM - Evergreen 3 room
Event # 356 Arden Vul - The Tomb of the Twins (AD&D) - Saturday 8:00 PM - Loramoor room

North Texas RPG Con
Event # 68 Arden Vul - The Tomb of the Twins (AD&D) - Thursday 8:00 PM - Oak Ballroom Table 1
Event # 69 Arden Vul - The Tomb of the Twins (AD&D) - Saturday 8:00 PM - Oak Ballroom Table 1

Gen Con
RPG Event # 18125956 Arden Vul - The Tomb of the Twins (AD&D) - Thursday 7:00 PM - (not assigned a location yet)
RPG Event # 18125957 Arden Vul - The Tomb of the Twins (AD&D) - Saturday 8:00 PM - (not assigned a location yet)

The Tomb of the Twins
System: 1e/OSRIC
Players: 6-10
Levels: 6-8
Duration: 4 hours
Brief Description: Can you locate the tomb of the Twins and plunder the Gemini blades ahead of a planned imperial expedition?
Long Description: Big news! The tomb of the legendary hero-twins, Tekla and Taticus, has been confirmed as lying along the Drowned Canyon, deep within the deadly Halls of Arden Vul. Your shadowy patron has hired you to locate the tomb and 'liberate' the famous Gemini blades from it. The catch? The imperial authorities are planning to do the same. You have three days to locate and loot the tomb before the official expedition descends like a hammer.

1. Basina, Female Archontean (F7)
2. Hearthminder, Female Imperial Goblin (C6/I6)
3. Rosco Barleystalk, Male Halfling (T8)
4. Paullor, Male Archontean (C8)
5. Aethelred, Male Thorcinga (M8)
6. Nagellor Belladorson, Male Elf (F6/MU6)
7. Ebbe, Female Thorcinga (B5)
8. Thorvald, Male Wiskinga (C8)
9. Callista, Female Archontean (I8)
10. Olaf, Male Wiskinga (F7)


Thursday, January 4, 2018

Arden Vul Convention Games 2018 - Gary Con, NTRPGcon, Gen Con

I've spent the last few days making pre-gens for the two Arden Vul scenarios that will play out at Gary Con, NTRPGcon, and Gen Con this year. For those who will be attending, below is the information on the modules. If you're going to those conventions, you'll have an opportunity to experience the awesomeness that is AV before it comes out. I, of course, recommend such. (Note: Archontean, Wiskinga, and Thorcinga are types of humans).

Escape from Arden Vul
System: 1e/OSRIC
Players: 6-10
Levels: 4-7
Duration: 6 hours
Brief Description: Teleported into in the legendary dungeon Arden Vul, you must find a way out.
Long Description: Dammit, Lightfingers! You had one job! Of course the rings of friendly defense would be trapped and now you find yourself in a cramped cave somewhere deep underground. The magic mouth that taunted you as you left said “Arden Vul will be your grave!” Well, you’ll have to see about that, won’t you?

1. Heraclion, Male Archontean (C6)
2. Wicktrimmer, Male Imperial Goblin (F5/T6)
3. Njal, Male Wiskinga (F6)
4. Cyneburga, Female Thorcinga (MU5)
5. Zhorak, Male Dwarf (F5)
6. Godric, Male Wiskinga (T7)
7. Valerian, Male Archontean (I7)
8. Hallgerd, Female Wiskinga (C7)
9. Livinia Greenthumb, Female Halfling (F4/T6)
10. Theodora, Female Archontean (F6)

The Tomb of the Twins
System: 1e/OSRIC
Players: 6-10
Levels: 6-8
Duration: 4 hours
Brief Description: Can you locate the tomb of the Twins and plunder the Gemini blades ahead of a planned imperial expedition?
Long Description: Big news! The tomb of the legendary hero-twins, Tekla and Taticus, has been confirmed as lying along the Drowned Canyon, deep within the deadly Halls of Arden Vul. Your shadowy patron has hired you to locate the tomb and 'liberate' the famous Gemini blades from it. The catch? The imperial authorities are planning to do the same. You have three days to locate and loot the tomb before the official expedition descends like a hammer.

1. Basina, Female Archontean (F7)
2. Hearthminder, Female Imperial Goblin (C6/I6)
3. Rosco Barleystalk, Male Halfling (T8)
4. Paullor, Male Archontean (C8)
5. Aethelred, Male Thorcinga (M8)
6. Nagellor Belladorson, Male Elf (F6/MU6)
7. Ebbe, Female Thorcinga (B5)
8. Thorvald, Male Wiskinga (C8)
9. Callista, Female Archontean (I8)
10. Olaf, Male Wiskinga (F7)





Sunday, December 31, 2017

A New Year's On The Way...

The numbers are in and I'm pleased to say that I've lost 31.35 lbs. in 2017 and exercised 122 times. I started in Jan of 2016 and am now down a total of 68 lbs. Several more years of this to go before I hit my target weight, but it now seems like an inevitability, rather than something that requires difficult and constant striving. Here's hope to all who make a New Year's Resolution to lose weight and get healthier succeed! It sure isn't easy.

On a professional note, I'm working through Arden Vul editing and my excitement with the project continues unabated. I've an Advanced Adventures manuscript or two that I should also be editing and one that I'm writing, both of which will see more attention next month. And long-term, I'm still slowly (oh so slowly) chugging away on Sorcery and Super Science! 2 using the ICONS system.

But now, back to editing, and the music of choice is the wonderful Diablo I soundtrack, released a little more than 20 years ago. (FRESH MEAT!!!!) :-)


Friday, December 29, 2017

The Halls of Arden Vul

I'm sure not everyone knows that I've been working on a mega-dungeon for the past 6 or so years. It's called the Hall of Arden Vul, authored by Richard Barton with cartography by Andreas Claren. I've done the 1st pass edit, and am about to start the second pass edit. The manuscript is more than 800,000 words. Yes, that's right, the current PDF of it is 1,200 pages. It is truly magnificent, and IMO, nothing like it has ever come before or will come again. A monumental work. Here's the table of contents at the moment... (sans the new items - more than 300, and new monsters - more than 140).

Overview and Timeline p. 1
Exterior: the Long Falls and the Long Stair p. 5
The Ruined City of Arden Vul p. 11
The Pyramid of Thoth p. 39
The Tower of Scrutiny p. 45
Halls of Arden Vul - the Dungeon Levels
Level 1: the Basement p. 50
Level 2: the Howling Caves and the Well of Light p. 57
Level 3: the Halls of Thoth (3-1 to 3-70) p. 94
Level 4: the Forum of Set p. 193
Level 5: the Obsidian Gates, the Midnight Road, and the Sanctum p. 278
Level 6: the Troll Lifts and the Arena p. 350
Level 7: the Court of the Troll Thegn p. 431
Level 8: The Nether Reaches p. 506
Level 9: The Floor of the Great Chasm p. 575
Level 10: The Ziggurat of Kauket p. 641
Sub-Level 1: the Tombs of Light p. 669
Sub-Level 2: the Hall of Shrines p. 676
Sub-Level 3: Lesser Baboon Caves p. 691
Sub-Level 4: the Goblin Warrens p. 702
Sub-Level 5: the Lizardman caves p. 732
Sub-Level 6: the Drowned Canyon p. 749
Sub-Level 7: the Flooded Vaults p. 794
Sub-Level 8: the Caves Behind the Falls p. 809
Sub-Level 9: the Kaliyani Pits p. 816
Sub-Level 10: the Domain of the Sun-Scarred Knights p. 845
Sub-Level 11: the Tomb of Isadora p. 870
Sub-Level 12: the Workshops of Kerbog Khan p. 881
Sub-Level 13: the Lost Chambers of Arden p. 895
Sub-Level 14: the Chamber of the Beacon p. 918
Sub-Level 15: the Druid’s Retreat p. 925

And here's one of Andreas's maps. It's for Level 4. AV is just beautiful. A true beast of a dungeon.


Monday, December 25, 2017

Merry Ho Ho!

Nothing says Merry Christmas more than 2 and a half pages of stat block editing! I've hit that part of The Halls of Arden Vul and now my friends at Devo are helping me though the important, but rather mind-numbing, part of putting out a megadungeon.



Sunday, December 24, 2017

The Bee Gees and the Post-Apocalypse

I wrote much of Sorcery & Super Science! to the dulcet tunes of the Bee Gees, so now when I hear them I think of crazy post-apoc madness. Which, come to think of it, isn't really that different than the late 70's. :-)






  © Blogger template The Professional Template II by Ourblogtemplates.com 2009

Back to TOP