Friday, August 29, 2014

The Magic Hoard - Ring of Grand Wizardy

Ring of Grand Wizardry: This ring allows a Magic User to memorize spells of a higher level than normal. For example, a 3rd-level Magic User (2-1st / 1- 2nd ) with a +2 Ring of Grand Wizardry could memorize (0-1st /1-2nd /2-3rd) or (2-1st /0-2nd /0-3rd /1-4th) as the ring increases one spell level of his casting ability by 2 levels, thusly turning 1st level spell slots into 3rd level spell slots or 2nd level spell slots into 4th level spell slots. Only one level of spells can be increased with a Ring of Grand Wizardry, except in the case of the +1/+2 Ring.

Power                X.P Value        G.P. Value
+1 Level             4,200                52,000
+2 Levels            4,800                58,000
+3 Levels            5,000                60,000
+4 Levels            5,400                64,000
+1 Level             4,800                58,000
and +2 Levels

Monday, August 11, 2014

Do Suzi and I have the Plague? Sure Feels Like It....

*cough* *hack* *wheeze*

To celebrate our first shared sickness since Suzi became a Nurse Practitioner, I've decided to share our Plague with my happy readers. So I've put Plague up for sale for just a buck. It's a 4e products, but there's plenty of good stuff in there for anyone, especially for just a buck.


Wednesday, August 6, 2014

The Goremont Grim (new introduction)

The Goremont Grim is an ancient portal between dimensions, universes, and planes. In the beginning, when the first split of reality occurred, the Grim facilitated travel between the two new realities. When reality split again, the Grim expanded, and at each successive split the Grim exponentially grew larger and more complex. After millennia, the Grim itself became a reality of its own: the reality with links to all of the other dimensions.

As travelers walked the Grim Path their consciousness imprinted upon the new reality. The travellers’ multitudinous concepts of the underworld, of nightmares, and of dungeons stayed behind and expanded the Grim. It is these ideas that twisted the passages of the Grim from the straight and direct ways is bore for millennia into the never-ending maze that is the Goremont Grim today. Without the Walkers, the Grim would be staid, safe, boring.

After the twisting, the Grim itself gained sentience (of a sorts) and educated itself upon the consciousness of those what walked within.  It can now plan, think, create and is worshiped as a god in hundreds of worlds.

The goal of the Grim, or even if it has one, is unknown. Some speculate that it now seeks dominion over the multiverse, others that it merely seeks death from a senseless and eternal existence.

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