Sometimes I have to let the rat bastard GM in me out to play...
Bad Luck: The characters have some bad luck in one of their endeavors that sends their operation pear shaped: their observation post is compromised, a law enforcement officer recognizes one of the more-unsavory PCs, a barking dog blows the whistle on a night reconnoiter, a piece of important equipment catastrophically fails. The GM should consider how best to screw the characters with a bit of bad luck in a common and believable manner.
Monday, February 18, 2013
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1 comment:
This is our current GM's favourite technique for dealing with player dithering and indecision. He uses it to great effect. :-)
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