Friday, April 29, 2011

Moonflower

Moonflower
Mutated jimsonweed (Intermediate)
C5 A4 S4 F6 R5 I3 W3: Ego 32: Health 38: Fortune 29
Movement 4/35

Description & Information: A race of intelligent plants, moonflowers are not uncommon below the shattered moon, but they are a secretive race and are often quite hard to find when they wish to be unseen. An adult moonflower is bipedal with two arm-like vine stalks. They typically stand a slender 7 feet tall and instead of having a head, have a single large and sharply-angled flower. They speak through muscular motion and typically know the languages of the nearby peoples.

Possessing intelligence quite alien to the common mutie, moonflowers live in small familial units, spending most of their time hidden during the day and soaking in the moonlight during the evenings. They’ve been known to gather in large groups (over 100) and let loose an almost ethereal humming chorus coupled with the release of massive amounts of scent.

The pacifying pollen of moonflowers is addictive to some muties, leading some bands of moonflowers to have followers who believe them to be gurus. These flower children are harmless unless a moonflower is threatened, at which time they become feral in their aggression.

Intrinsic Powers
• Possess senses greater than human, +2 to sense conflicts.
• Moonflowers are immune to poison.
• Moonflowers may attack with tough, flailing vines, dealing +2 slashing damage and a +4/rank 4 combat condition, although most moonflowers use weaponry.

Limited Use Powers
• Entrancing Pollen (1 per day): All creatures within 10 feet of the moonflower must succeed on a rank 8 Fortitude conflict or become entranced by the moonflower. For the next hour, entranced creatures obey any reasonable suggestion and belief the moonflower a friend. Every further hour allows another conflict roll, with success indicating the pollen has worn off. This is a poison.
• Hallucinating Pollen (1 per day): All creatures within 30 feet of the moonflower must succeed on a rank 8 Fortitude conflict or experience terrible hallucinations. For the next 10 minutes, hallucinating creatures flee at top speed away from the moonflower. This is a poison.
• Pacifying Pollen (1 per day): All creatures within 60 feet of the moonflower must succeed on a rank 8 Fortitude conflict or experience a wonderful sense of calm. For the next half hour, pacified creatures are unable to attack and can only defend at half normal ability (Combat decreased by half). Every additional half hour allows another conflict roll, with success indicating the pollen has worn off. This is a poison.

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