Below are a the three main templates I use in Advanced Adventures when dealing with monsters, NPCS, and new critters. If you're thinking about submitting a manuscript, I'd really like to have the below guidelines followed, but I'm not a stickler for it - if the module's good, I'll be glad to publish it. The below just helps me speed up the editing process. Let me repeat that part - I'm not *requiring* you to submit in the manner below, I'm requesting. I'd much rather have a good manuscript that I need to completely re-format than no manuscript at all.
Critters & NPCs: From the fairly simple to the more complex - these examples should cover most of the various options.
Ghouls (4) (SZ: M; AC 6; MV 90 ft.; HD 2; HP 8, 9, 12, 13; #AT 3; Dmg 1-3, 1-3, 1-6; SA Paralyzation; AL CE).
Stirges (5) (SZ: S; AC 8; MV 30 ft., flying 180 ft.; HD 1+1; HP 2, 4, 6, 7, 8; #AT 1; Dmg 1-2; SA Blood drain; AL CE).
Galblag, goblin leader: (SZ: S; AC 6; MV 60 ft.; HD 1; HP 8; #AT 1; Dmg 2-7 (pick) or 1-4 (sling); AL LE). Possessions: Footman’s pick, sling, 20 sling stones, two day’s goblin rations, waterskin, 6 gp, 12 sp.
Guardian Statue, hasted stone golem: (SZ: L; AC 5; MV 120 ft.; HD 60 hp; HP 60; #AT 2; Dmg 3-24, 3-24; SA slow; SD damaged only by +2 or better weapons, immune to most spells; AL NG)
Planatars (2): (SZ: L; AC -7; MV 150 ft., flying 480 ft., swimming 240 ft.; HD 144 hp; HP 144 each; #AT 3; Dmg by weapon +7; SA see monster description; SD see monster description; AL CG)
Chryseothrax, ancient red dragon: (SZ L, AC -1; MV 90 ft., 240 ft. flying, HD 11, HP 88, #AT: 3 Dmg 1-8, 1-8, 3-30; SA: Breath weapon and spell use, AL CE)
First: detect invisibility, phantasmal force
Second: blur, mirror image
Third: non-detection, spectral force
Fourth: improved invisibility, phantasmal killer
Drimmal Stonefist, 3rd-level dwarf Fighter: (SZ: S; AC 1; MV 60 ft.; HD 3, HP 26; #AT 1; Dmg 1-8 +1; AL LG). He has a +1 to hit and +1 to damage due his strength. Possessions: battle axe +1, plate mail armor +1, potion of healing, shield, light crossbow, 20 quarrels, and 95 gp.
Momoko Yosida, female ogre 3rd-level Shaman (SZ L; AC 6; MV 120 ft.; HD 6; HP 30; #AT 2/1; Dmg ; 1-6; SA spells, ki speed (+3 to initiative for one round), ki maximization (1 spell at maximum effect), kung-fu; S 9, I 17, W 13, D 14, C 12, Ch 14; AL CE). Possessions: greatclub, harp of the white whale (see new magic items), ice cleats, ice ring, keys to area 12, area 15, and area 16, 112 gp. She has been granted the following spells:
First: cure light wounds, protection from good
Second: resist fire
Chief Flemin Ironfoot, 4th-level dwarf Fighter/ 3rd-level Cleric : (SZ: S; AC -2; MV 60 ft.; HD 6/3, HP 31; #AT 1; Dmg 1-8 +1; AL LG). He has a +1 to hit to damage due his strength. Possessions: battle axe +1, plate mail armor +3, shield +1, potion of heroism, light crossbow, 20 quarrels, a golden chief necklace worth 450 gp and 65 gp. He has prayed for the following spells:
First: bless, command, cure light wounds, protection from evil
Second: hold person, slow poison, silence 15 ft. radius
New Monsters: This is the format I use - it is the same as that found in Malevolent & Benign.
MONSTER NAME
SIZE: Small (3 ft. wide)
MOVE: 60 ft., flying 240 ft. (AA: level II), climbing 120 ft.
ARMOR CLASS: 7
HIT DICE: 2+2
ATTACKS: 1
DAMAGE: 1
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: None
MAGIC RESISTANCE: None
RARITY: Rare
NO. ENCOUNTERED: 2-20
LAIR PROBABILITY: 35%
TREASURE: In Lair: 1-12k cp (20%), 1-6k sp (30%), 1-4k ep (10%), 1-6 gems (25%), 1-3 jewelry (20%), any 2 magic items (10%)
INTELLIGENCE: Animal
ALIGNMENT: Neutral
LEVEL/X.P.: 4 / 230 + 2/hp
General information:
Languages:
Physical description:
Variants:
The Dunvaigh
4 hours ago
1 comment:
Very cool Joseph. Thanks for the heads up.
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