Thursday, October 31, 2013

Last day of the $5 Advanced Adventures sale

Today's the last day in the big $5 Advanced Adventures (for 1e or OSRIC) sale I'm having at our website. When I wake up tomorrow, I'm turning the sale off.

Tuesday, October 29, 2013

Music for this Week

If we are here not to do what you and I wanna do, and go forever crazy with it,
Why the hell we are even here?

There were never any good old days, they are today, they are tomorrow
It's a stupid thing we say - Cursing tomorrow with sorrow.



Tuesday, October 22, 2013

Classified Map Preview

A map I've been working on for the Classified mission Operation Rogue Lion. This is the first floor of an old (yet remodeled) farmhouse.

Right now I'm debating if I should put a grid behind it or just provide measurements for the locations. I think the grid would be the simpler solution, but the "realistic" part of me prefers the measurements.

 

Sunday, October 13, 2013

Final Classified Edit in Progress

I've got a proof copy of Classified in my grubby little hands and am now going over it with a highlighter to try and find any remaining errors before I have a print-ready copy. There's something about having a physical copy to edit that makes you catch mistakes that you missed on the PDF version. It's nice to see it in real space.



Friday, October 11, 2013

Thursday, October 10, 2013

Working on Operation Rogue Lion and going Faster and Faster

I wrote a lot of Classified to Devo and this song in particular really get's the covert-blood a'pumping....
Faster faster faster faster
In this hour of darkness
Just before I say goodbye
Smoke a Teflon cigarette
I chew my cyanide Cloret
Write down a fake confession
And I send it off to you...



Sunday, October 6, 2013

$5 Advanced Adventures Sale for October (including the two new ones released today)!

We're running a big sale for October on the Advanced Adventures line and we've just released two new modules for that line. Enjoy the sale!

Note: I've weighed each module at at 0.5 pounds each. This is good for orders of only a few, but ends up being more expensive than necessary for large orders. What I do for large orders is refund any excess over the needed shipping and handling costs. It's not ideal, but it works, and so far every customer's been fine with it. So if you get what seems an unreasonable amount for shipping (from an order of 30 books, for instance), don't worry. I'll refund it to the reasonable level when I ship the package out.



Sunday, September 29, 2013

This is why it takes so long...

So I've been working on A Magical Society: India today for about 50 minutes.

I've written 115 words.

Difficult, difficult writing...

Wednesday, September 25, 2013

A Magical Society India

The hardest 215 words (unedited) that I've written in a long time. The introduction to A Magical Society India. (yep, I'm finally starting to write the bugger). It'll be done when it's done.
This book aids the creation of a generic medieval Indian world for role-playing using various versions of the world’s most popular role-playing game. This is not a campaign setting, nor is it a history book. This book allows you to add a medieval Indian feel to your world without forcing you to play in a truly medieval Indian world. This volume provides a wealth of resources concerning medieval India: the spatial systems, the social groups and distinctions, the trade and economics, the law and justice, and the typical Indian medieval mindset. Modeled after the state of the Indian sub-continent circa 1200-1400CE, this book simulates, but does not replicate, actual medieval India.

This book also provides introductory information on costumes, customs, mythology, games, tournaments, linguistics, and other aspects of medieval India. This supplement provides GMs information and tools for increasing the depth of their existing world. However, it should be noted that the real historical India is vastly more complicated than presented in this book. It is a huge landmass filled with dozens of different cultures and languages, waxing and waning as history progresses. This book only scratches the surface and some basic core assumptions in gaming integrate poorly with actual medieval Indian society. Ultimately, GMs must make decisions on how their magical medieval society works.

Monday, September 23, 2013

New Classified Art

Got in another batch of classified art and thought I should do a preview. This one demonstrates the effectiveness of a pen filled with knockout gas.


Sunday, September 22, 2013

Sunday Un-seriousness

This has always been one of my favorite cartoons. It's one of the few that gets better as I get older. Too many times has this basically been the equivalent of the quality of the adventuring plans that I've known.... :-)



Saturday, September 21, 2013

New full-page Bingham Illo

Just got a new illo from John Bingham for an (as yet) unannounced project. Love it.

Tuesday, September 17, 2013

Fantasy Editing Music

One of my favorite albums for editing fantasy material is Therion's Secret of the Runes. If you have any interest in symphonic metal/fantasy metal, this is an utterly wonderful album. Pick it up.


Monday, September 16, 2013

Advanced Adventures #30: To End the Rising PDF now for sale!

I'm pleased to say that AA#30 has hit the digital shores! You can pick up a copy for $6 at rpgnow.

To End The Rising is an OSRIC(tm) module designed for 6-10 adventures of levels 1-3.

The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising. Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travelers have been attacked. Can the party put an end to the Rising, forever?

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