Monday, May 13, 2019

Three New Shattered Moon Novels.


Suzi's written three novels set in the world of the Shattered Moon! They're about the Church of Parkour and the trials and tribulations of one of their Sisters of the Stride, Chandi Chaudary. We just got the second cover and hope to have the series out in October, I believe.




Tuesday, May 7, 2019

The Clamavore!



CLAMAVORE

SIZE: Large (8-10 ft. wide)
MOVE: 180 ft., swimming 180 ft.
ARMOR CLASS: 0
HIT DICE: 8
ATTACKS: 2
DAMAGE: 2-12 + 6
SPECIAL ATTACKS: Spit pearls
SPECIAL DEFENSES: Half damage from fire
MAGIC RESISTANCE: None
RARITY: Very rare
NO. ENCOUNTERED: 1-4
LAIR PROBABILITY: 80%
TREASURE: None
INTELLIGENCE: Animal
ALIGNMENT: Neutral
LEVEL/X.P.: 6 / 1,100 + 10/hp

General information: Clamavores are an abomination from the Elemental Plane of Water. None know what purpose brings these horrors to the Prime Material Plane, but one thing is certain: when on the Prime Material Plane they seek to destroy all mundane life.  A Clamavore will always attack whichever opponent which has done the most damage to it previously. It attacks with the 2 claws. Should a claw strike an opponent, rearward facing spikes will embed itself in the target. In subsequent rounds, the Clamavore will work the claws back and forth in a saw-like fashion, automatically doing damage to the ensnared victim. Should an unfortunate individual be struck by both claws, the Clamavore will attempt to bite with its shell for an additional 2-12 +6 damage.

Additionally, the Clamavore can spit one pearl per round up to 120 ft. Upon a hit, the pearls do 2-12 damage, destroy any metal it contacts (magic items saves versus acid), and drains one point of Wisdom from the victim (save to negate). If the opponent is in the grasp of both claws, the Clamavore can forgo the bite attack and spit a pearl at +4 to hit. A Clamavore will have 3-6 pearls available for spitting, which are replaced at a rate of 1 per week.

Physical description: At rest, Clamavores appear to be enormous clams (8-10 feet across). They have peculiar markings all over the shell consisting of a circle with two lines radiating outward forming a V shape, terminating in smaller circles. When the Clamavore takes notice of a mundane lifeform, the true, horrifying nature of the creature becomes apparent. The shell opens, the hinge at the base separates, and 6 limbs sprout forth, 4 clawed, chiton encrusted legs, and two likewise encrusted arms, each terminating in terrible, snapping claws.




Monday, May 6, 2019

Three New Advanced Adventures for Sale

Yo! They're here! They're only $14 and you can use the code LULU15 for an extra 15% off!

The Forgotten Grottoes of the Sea Lords is an OSRIC(tm) module designed for 6-10 adventurers of Levels 6-8. More than a century ago, the evil Sea Lords ruled this region. They were cruel men, devil-worshippers who practiced vile rites and were the terror of folk across the seas. But, like most tyrants, they were at last thrown down, their strong places sacked and destroyed. Now, they are little more than a name of fear and loathing. Little of them remains, but sometimes an isolated hold or other location is discovered, most filled with plunder from decades of their reign of terror. Your party has acquired a treasure map purporting to show the location of one of the Sea Lords old holds. While most were sacked and plundered long ago, this one seems to have been missed. With luck, perhaps some of their vast treasure remains for the taking!



Dead In The Water is an OSRIC(tm) module designed for 6-8 adventurers of levels 3-5 You crack your eyes open, surprised to be alive after the sudden storm. What was it that woke you? The hot sun? The stillness ringing in your ears? Bruised, you disentangle yourself from rope and debris on the deck and pull yourself up on the rail. You peer out across a sailor’s nightmare—a sea of glass. Not a ripple in the water as far as the eye can see. Not a whisper of wind touches the sails. You’ve heard stories of ships becalmed for weeks, throwing horses overboard to lighten the load and conserve water. You remember stories of starvation and cannibalism. You see other ships in the distance listing, torn and low in the water. Old. Dead. And you are too...dead, in the water.



The Warrens of Zagash is an OSRIC(tm) module designed for 6-10 adventurers of Levels 6-8. The dwarves of these mountains are a good and trustworthy folk, friends to both men and elves dwelling in the region. But their ancient homeland hides many secrets that they might otherwise wish forgotten. Recent rumors have surfaced that a long lost dwarven hall has been discovered. There are whispers that the place was once the center of an evil dwarven cult, though the dwarven authorities will say nothing of it. A recently acquired treasure map points to an ancient dwarven tunnel complex. Could this be the place? Are these the dangerous halls that were once the home for a dwarven cult worshipping an entity they called the Earth Dragon?

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