I've been thinking a lot about the role a dungeon or adventure designer assumes in the play experience at the table created by the GM and the players and have come to the humbling conclusion that the designer is a lot like a writing utensil - a tool that exists only to make the GM's job easier. A GM chooses what tool to bring to the table (a pencil, a dry erase marker, a pen, a colored pencil, a grease pencil, The Mouth of the Shadowvein) based upon the needs of the game.
With that in mind, I've decided to try and become the Palomino Blackwing of old-school dungeons design pencils. If my utility is that of a pencil, I want to be a good one.
Not really a resolution, but something that I think should be consciously considered and integrated. A viewpoint to remember, IMO.
Wednesday, January 2, 2013
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