This means I need to look over the Traveller worlds and determine what types of islands could be analogous to them as well as making sure that newly appropriate types of home islands are available.
In Traveller the worlds and their associate skills are:
Agricultural: Animals 0Right away certain things are just out: Asteroid, Fluid Ocean, Water World, and Vacuum are not going to happen in the World's Apart concept. Some things are going to change in concept, but still exist, such as High Technology and Industrial. This, of course, also brings up the skill list as well. Obviously there won't be Zero-G, Computers, and Vacc Suit skills in a World's Apart. This means I'll have to do some more designing into the void.
Asteroid: Zero-G 0
Desert: Survival 0
Fluid Oceans: Seafarer 0
Garden: Animals 0
High Technology: Computers 0
High Population: Streetwise 0
Ice-Capped: Vacc Suit 0
Industrial: Trade 0
Low Technology: Survival 0
Poor: Animals 0
Rich: Carouse 0
Water World: Seafarer 0
Vacuum: Vacc Suit 0
After thinking a bit about what I'd like for the tone of the game, the following list comes to light:
High Magic Magic 0Several things now pop out. There are varying level of magic on each island This adds a lot of diversity to the setting, for not every land has the same mystical underpinning. It also means, of course, that I'll have to mechanically determine just what Low and High magic means for spell casters. Also, I've "rationalized" the climatic variables a bit, so now there's hot and cold, wet and dry islands. I've also put in a few descriptors, such as Archipelago and Atoll. On the skills end, I've got Magic and Navigation as new skills that don't already exist in Traveller.
Low Magic Science 0
High Population Streetwise 0
Low Population Survival 0
High Technology Trade 0
Low Technology Navigation 0
Arid Survival 0
Lush Animals 0
Hot Survival 0
Cold Survival 0
Rich Carouse 0
Poor Agricultural 0
Agricultural Agriculture 0
Industrial Trade 0
Archipelago Seafarer 0
Atoll Seafarer 0
Large Language 0
Small Leadership 0
Another example of designing into the void is done. Next is skills. Skills will be rough.
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