I'm sad to say but I'm temporarily shelving The Bucharest Libretto as the first Classified mission.
Last night as I vainly tried for sleep while battling an illness, I realized that I'm releasing a retro-clone of the 1980's Bond game and I would be better served by having the first mission be exactly in tone with the source material. I'm about 6k words into The Bucharest Libretto , and I think it's a great mission, but I realized that its probably not the best mission to introduce the game as it is
not a mission that is very "Bondian" in flavor. It's a lot more opaque and gray.
So with this in mind, I've decided to write a new introductory mission for Classified. Thanks to everyone who's expressed interest in The Bucharest Libretto! The mission will be released, but it'll be the second Classified mission-not the first.
Now, to listen to some music, relax and let my brain wander where it
likes. I'm sure it'll find the right mission if I just leave it alone
for a while. Time to get into my creative-trance-zone.
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2 comments:
My recollection of the '80s Victory Games Bond game is that its published scenarios weren't that "Bondian" in flavor either. I remember their "Villains" sourcebook in particular as being full of sympathetic/morally ambiguous villains and/or schemes that seemed comparatively modest and plausible. The conceit of a fellow Double-0 agent being a serial killer in his down time had all manner of interesting potential (How do the players react? How do they stop him? Does MI-6 want the players to stop a top agent?), but wasn't at all "Bondian".
I've got that supplement and think it's quite good. My main concern is starting off with an introductory mission that doesn't include casinos, a car chase, or a primary opponent.
I think The Bucharest Libretto is good, I just think that I should start out with something that "shows off the system" a bit more.
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