Thought I should put up the player's map that's in Down the Shadowvein and The Mouth of the Shadowvein. I think it shows exactly what kind of adventures the two modules are aimed for.
15 Years of Daddy Rolled A 1! (Blog Anniversary)
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1 comment:
I'm a bit surprised there's no partially-mapped paths heading away from (or parallel to) the fully-mapped areas. One cool aspect of the player maps in D1, for example, is that they suggest that following a partially-mapped path may be advisable so as to avoid areas that must be crossed if one were to follow the main path.
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