Perhaps the most dangerous thing below the shattered moon...
Granger Tripod
Adaptive Robot (Ultra)
C40 A10 S25 F30 R16 I6 W10: Ego 124: Health 210: Fortune 137
Movement 50/440
Components: (A) 10, 15, 20 (x10); (U) 2, 4, 5, 10 (x4); solar cell (U) 10, bio-mass cell (U) 10.
Description & Information: A greater warbot, common in the wars at the end of the 21st century, the Granger Tripod stands 50 feet tall upon three massive and flexible legs. It has full manipulative ability, possessing human-like hands upon the ends of three retractable, flexible arms. The Tripod is designed for tank-like duty.
Tripods have three .50 caliber machine guns, each mounted on retractable tentacles exiting from the central body core high upon the three legs. In the center of the robot is an armored ammo storage area containing 12,750 specially-designed armor piercing rounds. Unlike normal .50 caliber ammo, the granger tripod .50 caliber ammo ignores 25 points of armor instead of the normal 20.
Atop the core body, a large solar cell array provides the majority of needed energy. The array is retracted when facing potential enemies. The tripod additionally features a developed bio-mass cell power source, allowing it to feed when sunlight is rare and to regenerate damage.
The main weapon of the warbot is a bright-red disintegration ray. This ray seems to cut through armor as if was not there and utterly destroys unarmored targets.
Intrinsic Powers
• Tripods have the best senses possible, possesses a +15 to sense conflicts. In addition, they have a +6 to extraordinary sense conflicts. They can see 10x as well as a human in the day as well as at night, effectively possessing full night-vision.
• Regenerate 20 additional Health per day. They also regenerate from any permanent injuries in a week’s time. Both require access to suitable food : grasses or wood.
• Reduce all damage (except ego) by 50 points per hit. Additionally, tripods are coated with a sheen of reddish ablative material, reducing damage from laser or disintegration rays by 75 points per hit. This coating can be removed and it retains it’s properties for two months if stored in (relatively) air-tight containers.
• Powerful hand-to-hand combatants, tripod punches deal +20 bludgeoning damage per hit and +4/ rank 12 combat condition.
• A tripod can make two .50 caliber attacks on two separate targets per turn, dealing +16 to damage, +4/ rank 10 piercing in single-shot mode. At normal firing speed of 30 rounds per turn an tripod deals +28 to damage and a +4/ rank 12 piercing combat condition. At burst speed (100 rounds per turn) it deals +40 to damage and a +4/ rank 16 piercing combat condition. Damage from the tripod’s .50 caliber machine gun ignores the first 25 points of damage resistance or armor of the target, or the first 20 points of damage resistance if normal .50 caliber ammunition is used.
• A tripod can use its bio-mass cell to replenish depleted .50 caliber ammunition at the rate of up to 1,000 cartridges a day. This requires consuming at least 10 tons of bio mass.
Limited Use Powers
• Disintegration Ray (20 per day): A tripod can blast one target with its disintegration ray per turn (to a range of 10 miles), dealing +100 damage and ignoring the first 25 points of damage resistance or armor of the target.
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