One final thought about module design from the publisher perspective. More modules are read than played. It seems pretty obvious, being that not every module purchased is played at the table, but it should inform the author about his or her audience. Or, I should say, two audiences. Modules should read as well, or better, than they play at the table. They need to inspire a GM enough to get the GM to take the player group through the module.
So if you're thinking about publishing a module, remember that your largest audience is the one only reading the module. There's more to it than just how well it plays at the table.
The Death Of Adventure
6 hours ago
1 comment:
Yep. Module. One of the first new "words" associated with space or computer science and a young RPG hobby. Did you get the new module? Or, just: "module" in a high pitched, irritating and shrieking voice... Always ready for reading. To run an adventure at the game table, on the other hand, one has to further be a DM. People sometimes lose site of that, but the matter is settled week in and week out by who is at the far side of the DM's screen, probably running a module (or homebrew).
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