Conjuration
Conjurations bring manifestations of objects, creatures, or some form of energy to you, actually transport creatures from another plane of existence to your plane, or transport creatures or objects over great distances. Creatures you conjure usually, but not always, obey your commands.
Confusing Space
Difficulty: Average (+0)
Cost: 2
Casting Time: 1 round
Range: Medium
The powers of the caster conjure a small piece of another plane into the mortal realm, causing confusion in those with the area. The conjurer chooses a central location around which all within 30 feet are mentally subjected to the strange angles and maths of some distant, unearthly land. Every creature within the area must throw Magical Strength 8+ or become confused and unable to do anything but defend themselves from attack for the next two rounds.
Mark Object (Conjuration)
Difficulty: Simple (+6)
Cost: 1
Casting Time: 1 Minute
Range: Personal
The dweomercraefter places a unique magical mark upon an object. Each caster has a unique mark, unable to be duplicated by others. Depending upon the caster’s choice, the mark may be seen by all or invisible to all but the caster and those possessing magical sight. Marked objects are magically linked to the caster, allowing the marker to manipulate them in other magical ways. A caster can have three marked objects. Additional markings erase the oldest existing mark. An object can only bear one mark.
Summon Marked Object (Conjuration)
Difficulty: Easy (+4)
Cost: 1
Casting Time: 1 Round
Range: Truly Far
With this powerful magic, the dweomercraefter summons a previously marked object to either his hand or on the ground within 10 ft.
Summon Smoke Servant (Conjuration)
Difficulty: Routine (+2)
Cost: 2
Casting Time: 1 Minute
Range: Short
The caster brings forth a smoky form that willingly obeys the caster’s commands for 10 minutes. The form flies at 100 feet per round, can pass through any size crack or hole, and has an effective Strength of 4. The shape of the form varies, and some claim that what shape a smoke servant takes is an omen. The smoke servant cannot fight, nor can it be injured except in the most unusual of circumstances.
No comments:
Post a Comment