I've decided to create a new RPG game system designed for one-shot play. The goal? Make the rules as short as necessary, make character creation as quick as possible, and make play as fun as possible. Focus on the genre and the adventure - not the system.
I was spurred to do this by a recent request to run Sorcery & Super Science! as a one-shot. I don't think the game performs well as such (it's a campaign game, IMO, and many characters will not shine in a one-shot environment) and I was feeling frustrated by the difference between campaign gaming and one-shot gaming.
Wish me the best of luck!
Stonehell: Sewer cleanup
2 hours ago
7 comments:
Good luck!
Thanks!
Does this mean you've shelved Worlds Apart? i was really enjoying that series...
@Steven: Oh, Lordy no! :)
I'm still plunking away at Worlds Apart as well. I just need to make up some items and a basic setting-framework and it's actually nearing completion. I hope to have it done by the beginning of next year and out in print in Spring.
I'm glad you're interested in it. I think it'll be a great long-term campaign game.
Damn, this must be going around like a flu bug :)
http://classicrealmsofadventure.blogspot.com/2011/08/drop-delve-rpg.html
Best of luck! If this is a science fiction game I would certainly limit the ammo, making it akin to a game of O.G.R.E. or a Warhammer 40K skirmish. You can tag on endless missions, goals, and tasks to make the game modular enough to expand into a two shot or one shot marathon game.
@ADD Grognard: it must be catching. :)
@Ancientvaults: its going to genre-less. I've played a lot of one shots and they seem to run very similarly regardless system, so I thought to create a system that fits with how I see games actually being ran, as opposed to how the real systems say they're *supposed* to be run.
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