Thursday, September 17, 2009

Update

Been a while since the last post, so I thought a quick update was due. We continue working on Freeport 4e, Nevermore 4e, 1on1 Adventure #12 for Pathfinder, getting art for the next 3 Advanced Adventures, and we've started the closed Beta of Sorcery & Super Science.

And I'm eating flowers. :) Our CSA has included some nasturtium in our salad mix and they're tasty. Kinda like a sweet, yet peppery, radish.

Thursday, September 10, 2009

The Old-School Sampler

We and the guys from Goblinoid Games, Brave Halfing, and Lamantations of the Flame Princess have put together an Old-School Sampler containing The People of the Pit (Brave Halfling Publishing), Idol of the Orcs (Goblinoid Games), Death Frost Doom (Lamentations of the Flame Princess), and Advanced Adventures #10: The Lost Keys of Solitude (Expeditious Retreat Press).

I think it's pretty cool that we're all willing to work together.

Tuesday, September 8, 2009

Suzi interviewed by All Games Considered

All Games Considered interviewed Suzi at GenCon and the interview is now up. Her part begins around 17:06 or so.

Sunday, September 6, 2009

V3 ready to go

V3's laid-out and ready to go. I've got to convert the sample character and create a few more small things before it's ready to see the light of day. Hopefully that won't take more than a day or two between all the other things we're doing. Basically, we're to the point where the rules are ready to be tested. I've just a bunch of world-building and MOAR! (of everything) to add.

Friday, September 4, 2009

Sorcery & Super Science! version 3 done

Just finished V3 of S&SS. Additions include highlights (background quirks with bennies), vehicles, and a new whisper track.

More importantly, I've consolidated the formatting of various things, conveying more information in less space. I've added about 4k more works to V3 than V2, but I'm only using 2 more pages (in Word). I like thing to be concise.

Now, to produce a new playtest document for V3, along with updating the sample characters, and then e-mails to those already involved in the process. We're nearing the Beta. Only a few more thing I want to check off the list before opening up the doors to a wider playtest group.

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